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''The Getaway'' (ゲッタウェイ ''Getaway'' in Japan) is an action-adventure open world video game developed by Team Soho and published by Sony Computer Entertainment for the PlayStation 2. ''The Getaway'' is the first in the series and is said to have been inspired by British gangland films ''Get Carter'' and ''Snatch''. Initially, the release of the game was to coincide with the launch of the PlayStation 2 in 2000, but was delayed by 27 months due to the difficulty of re-creating large areas of London in high resolution. The game focuses on two characters each with their own plot settings, being a police officer in service with the Flying Squad, Detective Constable Frank Carter and an ex-bank robber, Mark Hammond with both plots running parallel and intersecting before concluding in the finale of the game. A sequel entitled ''The Getaway: Black Monday'' was released in 2004. ==Gameplay== ''The Getaway'' is designed as a third-person sandbox-style game in which the player controls the two lead characters as they carry out their missions for game progression. Both of the two characters can perform a series of physical tasks, such as walking, sprinting, rolling, shooting and taking cover during a gunfight. Once Mark Hammond's missions are completed free roaming is unlocked for his character, free roaming allows the player to roam around the City district and Central London without mission objectives or time-limits. To play free roaming as Frank Carter you need to complete all his missions. The game features a number of licensed vehicles from real automobile manufacturers that the player can control, unlike those seen in the ''Grand Theft Auto series'' which are fictional. The majority of the vehicles in the game are made by MG Rover Group, Jensen Motors, Saab, PSA Peugeot Citroën, Fiat and Lexus along with a number of others. Firearms and weapons available to the player include the Glock 17 pistol, the AK-47 assault rifle, Remington 870 pump-action shotgun and the Heckler & Koch MP5 sub machine gun, other weapons include a meat cleaver and crowbar among others. A major feature in the game was its approach to immersion and being "movie like", achieved mostly by not including the typical HUD; such as with car chases being done by signaling the player with the vehicles turn signals, rather than a large arrow above the car or the player characters limping or bleeding profusely to represent low health instead of a health bar/meter. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「The Getaway (video game)」の詳細全文を読む スポンサード リンク
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